![tannenberg player count tannenberg player count](https://fwcdn.pl/fph/03/41/90341/394946.1.jpg)
The other two, Attrition (team deathmatch) and Rifle Deathmatch (every man for himself), I have not played. There are three modes, but literally every time I’ve gone to play there haven’t been enough people to play anything other than the main game mode: Maneuver. No one has responded to VoIP, so I mostly just follow the masses (of primarily bots) into an area and do what I can until I die from someone I usually can’t see. That being said, there’s little to no teamwork that I’ve experienced either. There are little heroics here, as the TTK doesn’t allow for it. Much like Verdun, Tannenberg aims for a pseudo-realistic approach to war. The time to kill (TTK) any given player is extremely low.
![tannenberg player count tannenberg player count](https://fwcdn.pl/webv/92/44/49244/thumbnail.49244.4.jpg)
Meanwhile, the human players are firing all the time and running all willy-nilly wherever they please, never in formation. The computer players are the ones who take forever to react in close quarters and often run to a new objective in a legitimate squad. It’s immediately apparent while playing who is a human and who is not. I don’t inherently think playing with a lot of bots is a terrible thing, except that the AI of the bots in Tannenberg is quite awful. In my experience, the team with more human players is the winner. You can see the popularity of any given map before joining and some maps have less than 20 players. I have never seen a match with 64 players most of the time, the player count hovers around half that, and the rest of the slots are filled by bots. Battles take place on various maps around the eastern front of World War I in 64-player skirmishes. This is backed up by the player count - they’re about the same and hover between 250 and 400 as of this review.Īnd therein lies the biggest problem: there are already not many people playing Tannenberg. The map design is quite different between the two games, so both still have their relevance Tannenberg does not make Verdun obsolete. Tannenberg is in a bit of an awkward spot: ideally, those who played Verdun anticipated and bought the game and are now playing it. While not the most popular setting for shooters, both Verdun and Battlefield 1 proved that it could work and now Tannenberg looks to do the same. Tannenberg, like Verdun before it, is a multiplayer-only first-person shooter set in World War I. As such, Tannenberg takes a different approach to map design to keep the formula fresh while still maintaining that same level of historical accuracy and love found in Verdun. World War I consisted of a handful of theaters, all unique in warfare and battle tactics. Tannenberg, by the same developers, is moving across Europe to the eastern front. It was an absolute blast for anyone wanting a change of pace or just a historically influenced shooter. The focus on World War I in a pre- Battlefield 1 world stood out, and trench warfare inspired a focus on more tactical, patient gameplay. Verdun was a game unlike any other wartime first-person shooter.